337. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. That's because the requirements for all the little goodies to function - including the hypershunt and the cryosleeper and the fusion lamp - all necessitate an array of extremely-specific. 1. Granted, "modding" that into your game is pretty easy - just add "auto_rec" to Guardian's tags in ship_data. Welcome to the unofficial subreddit of Crunchyroll, the best place to talk about this streaming service and news regarding the platform! Crunchyroll is an independently operated joint venture between U. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. The other cryosleeper system has a desert world and some other stuff in it (but I never colonized it). Volatiles can spawn on several types of planets but you can only get a bonus to production with an item on Gas Giants. The cryogenic facility allows a colony to reach level 6 in a really short timeframe. xml - open this folder with notepad. 95. pro player they're usually found way outside in the void to kickstart any colony and usually the close-by planets are pretty and paying extra to increase rate vs trying to find one by exploring through the entire sector and bringing a whole war fleet to defeat the boss to get the same effect and maybe getting some. Its campus is located in orbit of Pontus, a gas giant in the Galatia Star System. Following fields define the number of stuff you will. AI Colonies. • 2 yr. This considerably bolsters your system defense VS expeditions. You don't need a rare drop to use a Cryosleeper, after all. I usually would not consider it, but there are four planets in this system which I kinda want. My Starsector intro video: is an open-world single-player space-combat, roleplaying, exploration, and economic game. Pick a commission with the faction that lays claim on those planets. . DERELICT). it's on a system with a Domain Cryosleeper and it's within 9. Brighter than the sun. Posted by 6 days ago. It was hard not to miss the energy signature, and ominous red glow of something in the Cryosleeper's shadow, when we got close. Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. For exploration + trading fleets, I usually spam Mules and Shepherds because they offer a great balance of logistics and combat. Also it's 8. I mean cryosleepers showing in systems with barren planets isn't necessarily a bug if you think about the potential logic behind it. A combat droid replicator. There are still a couple of things you can discover: There is a special Cryosleeper somewhere out there which is guarded by an AI, kill it and call Courser to repair him afterwards (don't forget to salvage his unique ship) If you've completed the main menu missions added by the mod (the one where you protect. Yes, it is possible, using the same manual-track-down-cryosleeper method. If you aren't using mods, it looks like a bug in the base game. They're Domain, and only around the cryosleeper ships at a 50% chance - plus you need a mod to even take em and use them. 86 comments. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. Problem is that all 3 of my colonies that are 10. Nope, actually a base game ship, expect to maybe get a chance to use old boi next patch (or right now with a bit o exploration after you go to Starsectorstarsector-coredatahulls ship_data. 5 planets and 3 stable locations. (Also, 5 ly away, the Alpha Kasdalur. Edit: sorry didn’t read the first part, I’m not sure if the cryosleeper range can be modified in some game config file. The Cryorevival Facility is a structure. Quote from: 404 on September 23, 2022, 08:18:44 AM. lazylib. 96a: - Support for Unknown Skies planet type change projects. Spoiler. report. ago. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. No one knows why the gates went down. Elevate your Starsector gameplay with the [0. However, a cryosleeper can end up in the "outer reaches" if you are very unlucky, making it possible to miss. addSalvageEntity($loc, Entities. code not provided in this post. Barren world: 200% habitability, abundant rare ore, moderate ore, no atmosphere, extreme heat. At least it had 2 Stable Locations. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. Missions refer to two different gameplay features in Starsector. REALLY value the first Alpha AI you get a hold of, make sure they are made admin of main colony. Business, Economics, and Finance. It could probably be you, the character, being ejected out of cryosleep after the Galatia incident. 51K subscribers in the starsector community. This specimen appears to be inactive; pitted by small impacts, its hull displays iridescence from fear radiation scarring. King Alfonzo for providing scripts necesseary to make Exploratoria Scavengers spawn. A console script for Starsector. vast ruins, +1ore,+1organics. y. Check the starsector. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. if you are able to locate GUI/UI file, you should be able to change it. Legion XIV is a special ship that cannot be bought or built, and the Hegemony does not use it. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I'm personally a huge fan of systems that require less babysitting or is easy to babysit. 7 LY from Westernesse system. I have created an AI core in Character. png" core file and the "Color. Game is 0. I've already found it but now I decided to make use of it, there is a small catch i don't know where it was, I've been clicking around the sector for half an hour now, is there a way to search for it easier ? If you interacted with it it should make a cryoslerper tab, failing that check salvageable or exploration. Modified Industry Requirements v0. If I try storageclear ships it says no such command. Alliances offer mutual assistance in times of war. Cryosleeper can make a -1 food, -1 organics, +1 tranplutonic ore, +1 ore and -1 volatile system into a better starting system than my "ideal candidate" Modded. And the Starsector community for years of support! Changelog: Version 1. "minNonCoreGatesInSector" - At least this many gates will spawn outside of the core worlds. Weapons with EMP damage are also a good idea. Even though the bonuses are not as great, it. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. The range just has a better worst. My seed is: MN-2423202815683225552. 1a/0. 2 -> v1. csv and you're good. It can be installed into the Heavy Industry and Orbital Works industries. 96a] LOST_SECTOR - Exploration and quest content. 24 comments. Min level is a campaign advancement threshold, but min fleet size is variable. And that Survey Ship leads to a Mothership, or at least so t. I don't need everything on one planet. e. A mod that increases the game speed, so you're not wasting time looking how slow you fleet moves. "At The Gates" is the fifth and final (as of Starsector 0. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. +0 Organics. there is also the fact the the ship is alone, lone capitals are prey. report. I just like starting with smuggling and trading so these ships are perfect. Top 2% Rank by size. So we chose the best course of action; don't get close . Dont count on it though, and it's not even remotely required. Hopefully something that does not spawn a Pather cell that cannot be removed. The structure provides a significant growth rate to the colony. 1. The Academy provides the Galatia Academy mission chain, the main story element of the game in Starsector 0. 5ly from a hypershunt and 5ly from a cryosleeper, as cryosleepers in this version give their benefits (albeit at reduced effectiveness) to systems within 10 light years. Multi-star systems have their odds divided by the number of stars and thus don't have better odds than single star systems. Additionally, having a Pristine Nanoforge. Best cryosleeper system I've seen so far [Vanilla 0. 53rc1 (2023/02/27) Mod, the choice for serious players seeking advanced features and customization options. End the game with the headcannon that you and the Alpha get together. 4. save. Join. Current High Hegemon of the Hegemony. 458. -Reduced spawn frequency for the. The only ships that met this critera for me were the. . Damn, these ironshell got hands. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. They provide a way for the player to. campaign. It's positively insane. 30ly is a long way to go to drop off goodies or pick up newly minted ships, etc. 3 changes the way several of the new colony and space structures work, including removing the "no transplutonics" requirement from Soil Nannites. 1. For a total possible maximum of 3 motherships in any given sector. It's likely that missile autoforge was intended as a hullmod but was then changed for being too strong and turned into a separate ship system. Minor addition, I'm wondering if saves from the previous version transferred over correctly because I have a cryo ship 1. Advertisement Coins. 12. -wait until you get an Intel notification about a "wayward star" and go there for the final fight. 0 coins. procgen. Anyway to see that? theres a mod called "scan those gates" which lets you find the location of all of them instantly, and captains log which adds a megastructures tab iirc, though the former might have it on its own, not sure. Have fun, install whatever you want. I'm pretty sure it's not explicitly guaranteed to spawn on a world that benefits from the temperature change either, so I really don't agree. The player performs multiple tasks towards reactivation of the gates. I'll Inspect your organs • 4 yr. Hah, reminds me of that time I had multiple colonies in a system before I happened to path across a cryosleeper while chasing down some pirates. 95. In theory they could use that to prevent fucking with comms, but usually stable locations are days away from your colonies. Cryosleeper systems which allow for Cryorevivial facility. As far as Nex, meh, does make colony play bit more fun (and a lot. and I've found 2 Domain Cryosleepers in systems very…Go to starsector r/starsector. Is there anyway to up the range of cryosleepers through configs just like hypershunts? comments sorted by Best Top New Controversial Q&A Add a Comment. Pathers hold some Terran planets. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Alternative: 4th yellow skill on admiral, bunch of d-mods on a radiant (possible 2 radiants composition with okish cr). This means if you can only find one cryosleeper system, the other one is. 0. 2D RPG/Trade/Fleet Combat GameThe best support fighter. More posts from the starsector community. 49K subscribers in the starsector community. 8. I prefer to start my colonies when I hit 10m then spawn an empire overnight but you are more than ready Reply Nk12005. While the commands themselves aren't case sensitive, arguments are. This mod has LunaSettings integration, but it is optional. SpawnInactiveGate: Spawns an inactive gate in the current star system. Every mothership that spawns will also spawn at least 1 survey ship, and can spawn upto a. It feels overwhelming to try and a good combination of starting system, and surrounding systems that can maximise effectiveness (like, hazard rating balancing the modifiers a system has) whilst, being close to each-other (Preferably in. The possible colors are the following: Red with "--- (P)" indicates that a pop-up pirate base is in the system. Do you know. I just found the cryosleeper (after getting two pristine nanoforges from the mothership) in a system with a water world, to desert worlds, a tundra world, and an arid world with ultrarich ore. The gates, Ziggy, and Alpha Site are all tied to P-space and a mysterious "music. impl. 5, add like 20/30 cryosleepers. To call system "worth colonization" is better to keep to much less harsh criteria. Other mods can add their. ago. Asmoday (orange star), Abraxas Constellation - Legion (XIV) derelict west of Eros, along debris fields but there's a nearby [REDACTED] Nexus tooFirst good cryosleeper I've ever found. rhinoabc • 2 yr. You can take a quest from a random-spawn NPC in any spaceport's bar, the quest will lead you to a unique planet and completing the questline unlocks a new exclusive building tech for all your colonies which also adds a nice visual effect to planets using it. lazywizard. Welp a doom cruiser was enough to win but now i gotta figure out. started colonies in a cryosleeper system, closing the port after initial growth. Got my revenge on the Paragon. (+1 to farm production), plentiful organics and no rare ore so I can plant soil nanites. ago. Just FYI but having Flux Coil Adjunct when you still have vent points available to use is straight inefficient. It. Hypershunts only spawn in Systems where a blue giant is present. They just need to be fast on the campaign map and be tough enough to fight off scrappy scavengers and security drones. 51K subscribers in the starsector community. -Forts and Decimators will no longer appear in Cryosleeper encounters, no more easy fights. For logistics reasoning: I'm running Nexerelin, TASC, and Ashes of the Domain, and got an extraordinarily lucky star cluster spawn right next to the Core Worlds that's filled with habitable worlds that I have been steadily taking over and terraforming. An example of one of the countless thousands of robot probe ships sent out into the galaxy by the Domain to find new resources to exploit, planets to colonize, and explore the unknown. That feature's already implemented: just add the Cryorevival Facility structure to your colony or colonies. The Pristine Nanoforge is a special item. It only has a -1% penalty due to isolation from other colonies. It used to be called Starfarer. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. Advertisement Coins. MN-5058755475125687120 . Spawn wherever you think it is fair for you, or right where you built your colonies idc. save. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. starfarer. 0. Essentially, I want to do that, but with Starsector's paced, first-hand exploration, which would enhance the experience quite considerably. The terran planet it's orbiting is 75% hazard rating, the gas giant is 175%. Posted by 1 day ago. And depending on the rolls upto 2 additional motherships can also spawn. Remove the "makesPirateBases":true, tag in beyond_red's faction file, so. With all of the special items in Starsector, the cryosleepers and all the different ways items can interact with this update. As far as I know, no mod can do that. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". Put farming, mining, light industry, and commerce. There are several Legion XIV spawned in the sector and you can recover few of them. so yeah, that's all I can think of for the moment if anyone needs anything else or has any questions do feel free to ask, that's all. - Vesta - large terran planet orbiting Calvera, suitable for farming. ago. 460. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Lime green with "--- (LP)" indicates that a pop-up Luddic Path base is in the system. 4. But unfortunately it was just 8 Barren Rocks with Sparse Ore and a Gas Giant with Trace Volatiles. Well, the cryosleeper is only (somewhat) useful to help grow faster a nearby colony. upvotes. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. 96a - Removed MagicLib version requirement Bug Fixes. Don't forget to salvage his Repose battleship. Mega bonus if theres a Domain-Era Cryosleeper in the system. under602known. You. Various content mods add secret sectors and named stars with unexpected rewards/events. fighting survey ships, cryosleeper, probes, or is it just. It used to be called Starfarer. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Code of adding a derelict cryosleeper was posted somewhere in this thead. I know that colonies on the fringes of the sector can still be profitable, but I still want to optimize and increase efficiency even further. 60 votes, 29 comments. Three tundra planets, each with farmland and 150 or less hazard rating. Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. You can use the command console mod to modify a planet to have those specific conditions. That seed also had a good Duzahk system though so I colonized that instead. The description of the cryosleeper references two arms of the Milky Way (Sagittarius, Perseus) and one sub arm (Orion spur), proving the domain is limited to the Milky Way. Here's some mods I use. Speak with Anahita Baird and then Scylla Coureuse on the. 95a (Released) Patch Notes Fractal Softworks Forum. Losing control of an active coronal hypershunt without following proper shut. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula" until you get the name of a system on the starmap. Some variants produced by automated motherships. 95a) mission in the Galatia Academy mission chain, and the longest. A bit light on volatiles and organics. I had this EXACT SAME THING happen- they'll spawn a megafleet guarding some. Hypershunts only spawn in systems with either blue giant, or 3 stars with different colors. Look for settings. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Features. As they explore the ship, they realize most of the life sustaining systems have failed, only few survived. json, names of systems with hypershunts should be color coded with blue or purple, I think (I'm. First of all you have to go and explore. This is probably the best system I will ever find in vanilla Starsector. 805. As an extra industry on a colony is basically worthless, in a situation where you can build however many colonies you desire; and given the exclusively late game nature of the shunt, would almost certainly never be pursued for anything outside of pure rp purposes. r/starsector A chip A close button. 5 times the size. Thanks in advance. 0. Console Commands is v2021. After pirates fuck with your comms, your defense fleets will go in to fix it, and after they do, they will run after pirate fleet. For a full list of supported commands enter 'help' in the console. I don’t want to go through every single change – just highlight some interesting tidbits, and a couple of the bigger changes. Premium Explore Gaming. Planets are: 100% tundra with +1 organics (although -1 farming and mining) 150%. Admiral;. Hi. This (along with many other settings) can be changed by running the Settings command. Colonies established in a system with a Cryosleeper can build a structure called a 'Cryorevival Facility' (after defeating its defenses). 50. ) Save your game. My marines dragging the 500 year old Domain officer out of his cryosleeper to man the nearest available ship (He's about to learn what a Radiant is). After that, pop through the return gate, head to one of your colonies, and you will have a new option when interacting with the colony to permanently put this cryosleeper into orbit around it. You are waken up, saved and escorted back to Citadel Arcadia. Compatibility improvements I intend to make once other mods update for 0. - Minerva - small frozen planet orbiting Vesta, suitable for industry. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. Hi everyone, this is the seed for 3 systems that are 17 LY, approximately, from the core worlds. Go to starsector r/starsector. Unlike the automated ship construction event that can pop up in research stations (and possibly other. by overdramaticpan. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or sleeper etc. This mod spawns a third cryosleeper named "Hypnos" on a random system. 0 coins. Additionally, changing systems won't change the temperature of the planet. comments sorted by Best Top New Controversial Q&A Add a Comment. Cryosleepers and colonies. Your first colony should be on a good planet. Not as good as say, Duzahk (core worlds get a +45%. You can also find systems with cryosleeper by searching the save file. In the system Gamma Berene Cryosleeper is located and it provides 5 planets with ability to build Cryorevival facility which is quite OP. I also like to know how to spawn solar array to a planet. Vanilla (0. Vote. Bitbucket. Arnaud2B • 4 yr. Coronal Hypershunt. 6 Changes - Updated to 0. there is also a godly system right below the core worlds so make sure to check it out. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. New player here. Starsector > General Discussion >. Exports happen automatically. themes. Contains an Inactive Gate and Domain Comm Relay. r/starsector. In a grimy skydock bar orbiting a volcanic world, an aged veteran spacer with the wear of centuries can be seen regaling a huddled group of youths, refugees that had managed to slip into the system after years of dodging Destroyer patrols, freshly transferred in to work on assignment with the magma harvesters. It reworks the basegame mechanics to make the cryosleeper require much more effort, but adds versatility and greater reward. It was the same color as the mothership when you stumble upon it, rusted brown. Part one of this two-part blog post is here. The only downside is I found no Paragon blueprints yet so if anyone trying out this seed. 2 Dorito citadels. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. -once you get a chip from a fight at a certain cryosleeper use. Starsector > General Discussion > 0. Also it has some cross-mod interactions involving said [Redacted] ship. Cryosleeper Luck « on: March 18, 2020, 11:19:53 PM » Just have to brag here. 2D RPG/Trade/Fleet Combat Game You’ll spend a loooong time travelling and there’s also a hit to fps. Starsector 0. It is great to colonize perfect system with all kind of resources, but average time you need to find one makes it to not worth . Earliest save compatible version: 0. Its impossible to run a default map to endgame without framerate tanking. For a full list of supported commands enter. Nexerelin, this mod adds two unique quests. Diplomacy events see faction relationships changing over time. For a market to decivilize, it must be at 0 stability for at least part of a period lasting around 16 months, where: the first month (i. Extensive Ruins. TL;DR: The new upgrades seem to push players unavoidably into even MORE Alpha-Core-Admin spam than the last version. There is a third cryosleeper called Hypnos that you can interact with. While exploring i found a system with the Cryosleeper. It used to be called Starfarer. 9. ago. I have about half a milion credits in bank, around 1K machinery stored in abandoned station and crew isnt problem either with 2K capacity in my. Take out the flux coil and put the points into vent and you'll have more vent. Very valuable if have Class V planet/s and basically an instant grab if so. I recently finished my first starsector run, are hypershunt and cryosleeper really worth it? or did i just not have a good rng? honestly all the work to kill the omega, resources for repairs the hypershunt are not worth the extra slot in the colony, the weapons are worth much more, I even managed to colonize a second system to take advantage of. This is my first continental planet find in 3 modded playthroughs, but I've also never colonized this far from the core either :/. Meme. moloch yellow star system in the east of the map. In this case, that would be 20,000 credits. Report Save Follow. 164. The only thing Starsector would benefit from releasing on steam would be even bigger modsThe first system is a binary one with a big yellow and a small orange star (and a cryosleeper). Its always a nav buoy. Accessibility penalty maxes out at -30%, and Spaceport alone adds +50%. Open navigation Go to Reddit Home. If you have Adjusted Sector mod you can trim down how incredibly large it makes the sector but still keep a good level of goodies and have a few extra motherships. As for the alpha core uses: doubling the population growth bonus from a cryosleeper.